cuboro was developed in 1976 by Matthias Etter when working with special-needs schoolchildren. He extended the game and marketed it as a family game in 1985 with twelve basic elements (in multiple editions). Little by little, additional sets were issued offering ever-increasing possibilities with the new elements. Today the cuboro program comprises 82 different elements.
Besides winning several awards and a large community of players, cuboro also gradually gained attention as a comparative system. Thus, today, cuboro is not “only” played for disport, but is also used as teaching material, in scientific studies on spatial imagination, in occupational therapy, in team trainings, for aptitude tests, in promotional concepts, in theme parks and for championships.






